Add Building the Perfect Deck for Card-Based Tower Rush Games

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<br>Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.<br>
<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br>
The Core Components
<br>Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.<br>
<br>Everything else in your eight-card roster is there to support that win condition or to defend your own towers.<br>
Choose ONE primary win condition.Include at least two spells.Flying units will destroy you otherwise.
The Cost of War
<br>A deck with a very low average cost (under 3. If you beloved this short article and you would like to get a lot more facts about [tower rush](https://housingyards.com/author/susannahsquire/) kindly stop by our own web-site. 0) is known as a 'Cycle Deck', relying on out-pacing the opponent's heavy counters.<br>
<br>If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.<br>
RoleGood ChoiceWhy It's NeededTower TakerBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresCheap RemovalZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
Testing and Tweaking
<br>If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.<br>
<br>Do not be afraid to experiment, but avoid changing your deck after every single loss.<br>